Saturday, June 28, 2014

X-Wing: Kath Scarlet Firespray Repaint


Following up on my Krassis Trelix repaint (see here) I have now completed the repaint tutorial for another iconic bounty hunter, the fiery vixen, Kath Scarlet.


The Repaint

Scarlet pilots a wicked looking red and white patterned Firespray-31 patrol and attack craft. The colour scheme is much simpler compared to Krassis but the pattern is much more complex.

Being a lazy git I didn't bother working out the scheme and once again borrowed it from the X-Wing master painter Mr. Tuz. See his blog for the original repaint at Hobby Before I Die. I really like his version due to the symmetry of the red patterns.

Read on to discover how mine turned out.


Undercoat

I didn't bother with stripping the factory paint job as it was not worth the effort. No details would be lost by painting over the existing layer.

With my trusty airbrush, I undercoated the Firespray with VJ Model Air White. I went over it twice as I wanted a clean looking white finish.

White tac used to cover the clear plastic nub
White undercoat using an airbrush

The Basic Colours



The paints used
The Red Bits










Using a standard brush, I carefully painted in the complex red pattern using GW Mechrite Red. This is a very thick paint and it provided a very good coverage.

This stage took a really long time but it was important to get right. Any sloppiness here would show through.


The Grey Bits

I painted the back machinery and the areas along the fins with VJ Base Grey. I then picked out a few details with GW Fortress Grey and VJ Plague Brown.






The guns were then painted using VJ German Grey.





The Washes

Once all the base colours have been applied I wash the model with several generous coatings of GW Badab Black.






The Black Bits

I then followed up with a more precise application of the same Badab Black wash along the joins between the panels. I painted the cockpit window with several coats of GW Abaddon Black.





The Highlights

The guns were highlighted with the base colour German Grey followed by another lighter highlight of 50:50 Sombre Grey and VJ White.



The orange bits were highlighted with the base colour Plague Brown followed by 50:50 Plague Brown and VJ White. For the bits that looked like energy coils I applied a generous coating of GW Lamentors Yellow glaze. The grey parts were drybrushed with Base Grey.


The outer edges of the red panels were highlighted with VJ Fire Red followed by a glaze of GW Bloodletter.





The next step was to highlight the white sections. I considered this a necessity as it helps define the white panels. I highlighted the edges of each panel with VJ White.

This step took a really long time but it was well worth it. The panels really stand out now.



The Engine Glow

I didn't have any masking or painters tape so I improvised with cling film to block most of the ship from potential over spray.

Using the airbrush, I started with VJ Model Air Blue and gradually added white to the mix until I was only spraying white in the middle of the engine. I adjusted the pressure to around 10 psi to get that hazy look to simulate the energy glow. There was some over spray but overall I was very happy with the result.





Varnish

All that was left was to protect the paint job with VJ Matt Varnish. I used GW Ardcoat gloss varnish on the cockpit window for that nice shiny effect. I'm not entirely happy with this bit given how I can't for the life of me get rid of the visible brush strokes.




The Reveal

Behold Kath Scarlet and her red hot ride!









Scarlet and her bounty hunter colleague apprehending a potential rebel scum breaking the speed limit
This was a much harder repaint compared to Krassis or the YT-1300 due to the complex patterns. I'm really proud with how it turned out. Definitely my favourite repaint so far.

With my table-top miniature gaming background I sometimes take for granted my painting. Painting is a skill which means it can be developed and improved upon over time. Some obviously have more talent than others in this area but nearly everyone is capable of developing their painting skills to a certain level. I have been learning how to paint miniatures for over a decade now. For those that are new to miniature painting i.e. those that are coming into X-Wing from boardgames or card games there are many free resources on the internet to teach you how to paint. The only thing needed is patience and the motivation to learn new things. I hope my repaint articles help in this regard.

Next up in the repaints pipeline is the Millennium Falcon and the Phantom cloak/decloak effects. Until next time. Stay calm and keep painting! :D

Tuesday, June 24, 2014

X-Wing Tournament Report(s): Part 2B - Bangor Assault at Imdaar Alpha Pre Release Event 31st May, 2014


This is the final article in the second part of my two parter tournament report. (See here for Part 1 and here for Part 2A).


X-Wing 2014 Assault at Imdaar Alpha Pre Release Tournament

Game 3

I left off my last article at Game 3 with Jenny. As previously mentioned this game was pivotal in deciding who was going to go through to the final round.

Jenny was running Chewie with Gunner supported by two HWK-290s with Blaster Turret. Any list with a Falcon is always tough to get through especially in the hands of a player that know their stuff. And Jenny definitely knew her stuff.


Again asteroids placement and my opening formation is the same as last game. Jenny set up in a corner to my left.


I shot straight up with my swarm while Jenny moved the HWK-290s behind Chewie.



Knowing that the HWK-290s were relatively slow compared to the Falcon I continued with a five forward to try to catch the two HWK-290s out of position.


Jenny got the jump on me with Roark's ability giving Chewie a PS of 12. I weathered the storm and retaliated. I traded a few hulls for some of her shields.



In the next round I did a K-turn to come back around with the swarm. Here Jenny flew one of the HWK-290 to block my higher PS ships and successfully stopped Dark Curse in his tracks.


However this left the single HWK-290 isolated. This was my opportunity to get ahead and I focused fire on the unfortunate Roark and left him to sleep with the fishes.


In the next round I tried to keep my swarm in formation and within range one of Howlrunner. I sent Dark Curse to go after the other HWK-290.

Chewie continued to move forward and started to make a turn to come back around all the while firing at full effectiveness. Jenny finally took down one of my TIE fighters while I struggled to take down the HWK-290. Those guys are pretty tough.


In the next round Jenny again plowed the HWK-290 into my formation and this time she was successful in breaking up my swarm.

With only two TIE fighters with firing arc on the HWK-290 I struggled to take it down.

I send Dark Curse to go after the HWK-290 and after some nice rolling on my part I finally shot it down. This still left Chewie with nearly full health right up in my grill with my formation broken. I was getting very worried at this sage.


In the next few rounds I threw everything I had at Chewie but with his pilot ability allowing him to ignore crits I struggled. On the other hand Chewie was taking chunks out of my squadron downing another TIE Fighter.

Time was running out and the game was still very close.

In the last round I took Chewie to one hull but made a massive mistake: I put an evade token on one of my TIE fighter instead of a focus. Without it I wasn't able to take the final hull off the Falcon. Aarrgh!


Time was called and we tallied up the points. I just about scraped a modified win by 3 points. That was really close! Thankfully my late screw up didn't cost me the game. Well that's the last time I'll make that mistake!


Final Round

With two wins and one modified win I was through to the final round. Didn't quite expect this at all!

My opponent was none other than Richard. The same guy I played my first ever X-Wing tournament match against (see report here). I think he's setting himself up to be my nemesis...

We broke out the Wave 4 ships (with care) and started making our lists.


Richard had more points than me and so had first pick and decided to go for Imperials. This left me in a bit of a bind as apart from the Falcon I never flew any other Rebel ship. This is not starting well!

Richard took a TIE Interceptor in addition to the TIE Phantom and TIE Defender.


 I went with what I know and took Chewie in a Falcon with the E-Wing and Z95 Headhunnter.


 The Game

Asteroids were placed more or less in the middle leaving room around the edges.

I set up on my left corner while Richard set up on the opposite corner.






Using Chewie as the meat shield I sent him forward with the E-Wing and Z95 coming up behind.



Richard flew the Defender and Phantom directly towards Chewie. 'Echo' the Phantom pilot activated his cloaking device. The Interceptor flew down the flank at speed.



Recognising Richard's intention to flank me but trying to turn it to my advantage I swung my entire squadron around to attempt to take out the Interceptor before his cavalry arrives.


Unfortunately I didn't take account of the outrageous movement that Echo had up his sleeves when uncloaking. He was able to come right up to Chewie when he uncloaked. Wowza!

Here I also showed a bit of my own inexperience and had both my E-Wing and Z95 going over an asteroid and losing a shield off the Z95.

I took shots at the Interceptor but failed to destroy it. I must mention here that Corran Horn was awful. The guy couldn't hit anything!


Richard meanwhile picked up five attack dice for the Phantom alone and started to single handedly take massive chunks out of the Falcon. Five attacks basic at range one! I was in real trouble.

Leaving the Falcon to Echo, Richard used his TIE Defender to take pot shots at my Z95 and managed to take him out in two turns. Oh dear.

Things were looking grim.

The Interceptor made its fly past and tried to hightailed it out of there. Fortunately after some softening up of the Interceptor in earlier rounds, Chewie finally got the Interceptor under his sights and blew it into smithereens.


The Phantom continued to slaughter Chewie with its ridiculous quantities of attack dice and the TIE Defender contributed with its own attacks.

Chewie was down to his last couple of hull points.

Echo was really difficult to deal with as he was PS 6 which is higher than Chewie's PS 5. Together with his Advanced Cloaking Device he was able to re-cloak after his attacks to avoid the worst of Chewie's retaliation. Things were looking very bad.




I did a K-turn with Corran Horn and to his credit, he grew a pair and one shot Echo when he had his cloak down! Alright that's what I'm talking about!

My elation was short lived as his Defender then finished off Chewie. Now it was just Corran in his piece of junk vs. Col. Vessery in his state of the art warship.

Things were getting very tense.


The two elite pilots dueled. Mano-a-mano.

However Corran being Corran couldn't land a hit to save his life. Nor could he evade any of those hot lasers coming his way. The guy probably couldn't organise a piss-up in a brewery! That's how bad he was.


Also the Defender had this little trick whereby he could do a four Kiorgran turn that wasn't a red manouevre. Wut!

Every time I did a K-turn I had to forego an action while he did not. This quickly took its toll.


Corran's antics finally came to an end when he failed to dodge Vessery's mean laser shots.

A loss at the last hurdle! T_T

Man that was a great game though! Turned out to be a much closer game than anyone expected.

Richard is not known for flying small ships (he likes em big) but he flew brilliantly here, especially the Phantom. Well played sir, well played!

With the win, Richard had first pick and went for the TIE Defender. It made him nostalgic apparently. This left me with second choice. The E-Wing was definitely out of the question. That Corran Horn guy is such a jerk and I had no plans for a single Z95 so I chose the ship that impressed me most, the TIE Phantom.

Ermagurd. The TIE Phantom is so awesome!

In Closing

This was a great event. The format of the final round is actually pretty neat as it gives people a glimpse of what Wave 4 had in store for the game once it finally hit stores.

I was gobsmacked I did so well. Never expected it. Although I did secretly wished for a top four placing. Finishing second was unreal. 

In addition I really felt like I've made vast improvements to my game. I still committed a bunch of stupid mistakes but definitely a lot less of the game changing ones. I'm still pretty inexperience mainly because I've only actually able to play a small subset of ships from my collection. I must make a point of playing more rebels. I've absolutely zero experience there (not counting the double Falcon list).

All my opponents were real sound. Not a rules lawyer in sight. A great X-Wing community they have up there in the north. Thanks all for the great games! Also congrats to Richard for the win. The better player definitely won on the day. I'll take you down next time though!

The event was well run so thanks a mill to the guys at Replay Games. My only beef would be the playing mats. They look real nice but very difficult to actually make out gaming components like asteroids and tokens during play. Still it's probably better than no mats!

Well if you're with me this far thanks for reading. I hope it was enjoyable. I have more X-Wing tournament reports in the pipeline so stay calm and keep gaming!